As Lead Character Artist on Atomfall I was responsible for overseeing the production of all the character and creature art as well as contributing to the art direction of them.
Whilst I had a hand in most of the assets, I also had the opportunity to fully produce several assets myself from beginning to end, including several of the Grove Folk Horror masks.
This Grove Bag Mask was based on concepts by Najul Osmani. I was responsible for the high poly sculpt, low poly retopology, UVs baking, textures, materials, and in engine setup. For the bag, we used photogrammetry for the base, squeezing a burlap bag over a mannequin head to scan, them adapting the scan for the final mask in Zbrush. The Grove body seen in the screenshot was made by freelance artist Marco Iovino under my supervision.
With thanks to Atomfall’s Art Director Ryan Greene, the Concept Art team, Character Art team, Materials Team, the Design/Narrative team and also Rebellion Management and Heads of Department for input and feedback.