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Atomfall Feral

As Lead Character Artist on Atomfall I was responsible for overseeing the production of all the character and creature art as well as contributing to the art direction of them.
Whilst I had a hand in most of the assets, I also had the opportunity to fully produce several assets myself from beginning to end, including the Ferals, mindless savages corrupted by the mysterious flora within the quarantine zone.
For the Ferals I drew from a diverse range of 2D concept art provided by the concept team, adding my own revisions and influences, including bald mole-rats.
I was responsible for the high poly sculpt, low poly retopology, UVs baking, textures, materials, and in engine setup.
With thanks to Atomfall’s Art Director Ryan Greene, the Concept Art team, Character Art team, the Design/Narrative team and also Rebellion Management and Heads of Department for input and feedback.